AccelByte Cloud 3.24.0
Release Date: Jun 06th, 2022
Client-Side SDK Latest Version:
Server-Side SDK:
Here's a look at what's new in AccelByte Cloud 3.24.0:
Quality of Life Changes
Snowflake Warehouse Status
You can now view the Snowflake warehouse's status on the Analytics & Data Monitoring page of the Admin Portal.
View Image Capacity
You can now view the image capacity of the selected server on the Server Configurations page, which details the total and percentage of uploaded persistent images, uploaded non-persistent images, and available space.
Unify DSMC and QOSM Configurations
Previously, the DSMC and QOSM configurations were not unified. Now, if you make changes to the QOSM configuration, the DSMC configuration will be impacted as well.
Enable platformUserIds in the Unreal Engine and Unity SDKs
You can now use the platformUserIds function of Bulk Get Users' Basic Info by User Id in the Unreal Engine and Unity SDKs.
Related Endpoints
Player's Public Code
Players can now be invited to a game and searched on the Admin Portal using their Public Code.
Change Player Statistics in the Admin Portal
You can now change a player's statistics values using the Admin Portal.
Account Linking Optimization
We have optimized the account linking process. You can now link several third-party accounts to your AccelByte account (with a maximum of one third-party account from each platform).
Related Endpoints
- GET /iam/v3/oauth/authorize
- GET /iam/v3/platforms/{platformId}/authenticate
- POST /iam/v3/oauth/platforms/{platformId}/token
- POST /iam/v3/authenticateWithLink
- POST /iam/v3/headless/token
- GET /iam/v3/public/namespaces/{namespace}/requests/{requestId}/async/status
- POST /iam/v3/public/namespaces/{namespace}/users/{userId}/platforms/link
- POST /iam/v3/public/namespaces/{namespace}/users/{userId}/platforms/linkWithProgression
Matchmaking Re-balancing
We've rebalanced matchmaking so that teams can now be made based on the stat averages between players, which means fairer and more exciting games for your players.
Related Endpoint
Bug Fixes and Minor Changes
Made improvements to the Chinese translation of the Admin Portal.
Purchases made with Visa and Other payment methods from Japan can now be set as Time-limited balances.
Added Offset and Limit parameters to the Search User V3 endpoint.
Related Endpoints
Bolstered the security level of the Steam Sync endpoints by adding another layer of validation.
Removed the visual Wallet section from the Overview tab of the User Account Details page. Wallets can still be accessed from the details tab at the top of the page.
PayPal now shows a payment status message in the Player Portal after a payment is successfully processed.
Fixed the behavior of the Create Deployment endpoint. Endpoint no longer allows users to create a region override configuration when the value of the enable_region_overrides parameter is set to false.
Related Endpoints