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AccelByte Cloud 3.14.0

Last updated on

Release Date: January 17th, 2022

  • Current UE4 SDK Version: 8.3.0
  • Current Unity SDK Version: 8.4.1

Here's a look at what's new in AccelByte Cloud 3.14.0:

Highlights

  • Removed Read Permissions for Leaderboards

    In AccelByte Cloud 3.14.0 we've removed the permissions to read leaderboard data, which allows you to publish your leaderboards publicly on the web. Now you can show off your players' skills on your website.

Quality of Life Changes

  • Historical Log Download Improvement

    Now you can download historical logs without opening them first, and select multiple logs to be downloaded at once.

  • Added Season Pass Items to Bundles

    Season Pass items can now be added to item bundles.

  • Restriction on the Use of Currencies from Another Namespace

    Prior to AccelByte Cloud 3.14.0, currencies could be copied from any namespace, potentially causing confusion. Now currencies configured in the publisher namespace will be accessible in any namespace, whereas currencies configured in a game namespace will only be accessible in that namespace.

  • Fuzzy Search for Player Records

    We've added fuzzy search support to the Player Records menu, allowing you to search for a player record by just inputting the first few characters of the player's User ID.

  • New Display Name Availability Check

    Now users can see if their preferred display name is already taken or not before submitting the registration form.

Breaking Changes

Bug Fixes and Minor Changes

  • Fixed an issue in the Invite Admins form where only the first 100 roles would appear.
  • Fixed multiple UI bugs on the DSM Configurations page of the Admin Portal.
  • Fixed an issue where the minimum number of players allowed could not be edited in matchmaking rulesets.
  • Fixed an issue in the Dedicated Server Management configuration where users could inadvertently delete an image version.
  • Fixed an issue where users were unable to link their Epic Games account from the My Account page in Player Portal.
  • Fixed a 401 error that occasionally occurred when calling the Basic service.