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AccelByte Cloud 3.15.0

Last updated on

Release Date: January 31st, 2022

  • Current UE4 SDK Version: 8.4.0
  • Current Unity SDK Version: 8.5.0

Here's a look at what's new in AccelByte Cloud 3.15.0:

Highlights

Quality of Life Changes

  • Enhanced Matchmaking Team Flexing Rules

    We've created more flexible team size rules so you can get your players playing faster. The new flexible matchmaking rules allows users to define min/max player and team sizes, as well as define match-finding timeouts and other parameters so players don't have to wait longer for matchmaking.

    Related endpoint:

  • Quantities for Bundle Items

    You can now specify the quantity of individual items within Bundles, giving users greater control over the contents available to players.

    Related endpoint:

  • Snowpipe Configuration Status

    New Snowpipe configurations now show the current configuration status (In Progress or Finished) in the Admin Portal.

Bug Fixes and Minor Changes

  • Improved the Historical Log page in the Admin Portal by fixing multiple UI bugs, adding start and end date fields, and limiting the bulk download limit to 20 logs per download.
  • Changed the Pod Configuration memory limit from Mbit to MB to match Nomad resources.
  • Fixed an issue where the Flexing Match Teams rule was not working until the connection timed out.
  • Fixed an issue where the Game Mode configuration menu was unable to be seen from the Publisher Namespace.
  • Fixed multiple UI bugs on the Matchmaking Ruleset page of the Admin Portal.
  • Fixed an issue where users were unable to edit the Target Namespace when creating a Media item in the Publisher Namespace.
  • Fixed an issue where new users were unable to create an account due to an unexpected error.
  • Fixed an issue where the player's subscription menu failed to load after a failed subscription payment charge.