AccelByte Cloud 3.15.0
Release Date: January 31st, 2022
Here's a look at what's new in AccelByte Cloud 3.15.0:
Highlights
New Option to Control Number of Players in Lobby
You can now control the maximum number of players in your lobby through the Lobby Configuration menu in the Admin Portal.
Related endpoints:
Fulfillment Logs Updated
You can now check the Fulfillment History Log easily from the new Fulfillments menu in the Admin Portal. You can filter the logs by User ID and Fulfillment Status to find a particular log for troubleshooting purposes.
Related endpoint:
Quality of Life Changes
Enhanced Matchmaking Team Flexing Rules
We've created more flexible team size rules so you can get your players playing faster. The new flexible matchmaking rules allows users to define min/max player and team sizes, as well as define match-finding timeouts and other parameters so players don't have to wait longer for matchmaking.
Related endpoint:
Quantities for Bundle Items
You can now specify the quantity of individual items within Bundles, giving users greater control over the contents available to players.
Related endpoint:
Snowpipe Configuration Status
New Snowpipe configurations now show the current configuration status (In Progress or Finished) in the Admin Portal.
Bug Fixes and Minor Changes
- Improved the Historical Log page in the Admin Portal by fixing multiple UI bugs, adding start and end date fields, and limiting the bulk download limit to 20 logs per download.
- Changed the Pod Configuration memory limit from Mbit to MB to match Nomad resources.
- Fixed an issue where the Flexing Match Teams rule was not working until the connection timed out.
- Fixed an issue where the Game Mode configuration menu was unable to be seen from the Publisher Namespace.
- Fixed multiple UI bugs on the Matchmaking Ruleset page of the Admin Portal.
- Fixed an issue where users were unable to edit the Target Namespace when creating a Media item in the Publisher Namespace.
- Fixed an issue where new users were unable to create an account due to an unexpected error.
- Fixed an issue where the player's subscription menu failed to load after a failed subscription payment charge.